[I've been trip-blogging this past week but haven't had convenient net access, so I'm afraid the real-time aspects of blogging are lacking... now that I'm hooked into the wireless at DEAF04 here's some of my backlog.]
Bill Buxton's ISWC keynote made a lot of points, but the one that struck me most was derived from three basic laws:
The problem then is how to deliver more functionality without making the interface so unwieldy as to be completely unusable. Buxton went on to talk about the trade-off between generality and ease-of-use: the more specifically-designed an interface the easier it is to use but the more limited its scope.
The key, he argues, is to make lots of specific applications with interfaces well-suited for their particular niche. Then you don't need a single general interface, but instead can concentrate on the seamlessness and transparency of transitions between interfaces.
It's a nice way of thinking about things, especially when thinking about the combination of wearables and ubicomp (see next post).
Posted by bug to Wearable Computing at November 11, 2004 4:34 AM | TrackBackSounds very similar to what Don Norman proposes in his book, The Invisible Computer, where he says we need to move away from the PC and general-purpose computing and towards "information appliances" which do a small number of things simply. I think things like the iPod pretty much exemplify that trend. Although cell phones are a counterexample.
Posted by: Eric Nehrlich at November 11, 2004 7:34 AMAlthough cell phones are a counterexample.
That points out one of the tricky trade-offs too — we want the functionality of a full tool box but we only want to carry a Swiss-Army Knife. Ubicomp potentially could help that, but even if there's always a socket wrench lying around 80% of the time you'll want to have your Leatherman for the other 20%... and may not bother learning to use the socket wrench effectively since you're used to the Leatherman.
Posted by: Bug at November 13, 2004 9:03 AM